![]() Enter the office to your left, and get the Battery from the desk - combine it with the Electrical Part / Detonator (No Battery) from earlier to create the Detonator. When done, enter the STARS Office door halfway down the corridor. Keep calm as it's scurrying around and it'll be downed in no time. If you are playing Claire it's much easier as the Grenade Launcher works at range and takes just a couple of rounds, but as Leon, it's not as simple, requiring you to get much closer with the Shotgun. When fighting with these guys, keep your distance to avoid its tongue and pouncing. Otherwise, if you have a Flash Grenade, that is an excellent way to daze them before running past. ![]() It means you can pass them if you have room, but in a tight corridor like this, a fight is the best way to deal with them once and for all. You can safely walk around, but that will still slowly attract them to you. These creatures are blind, so they won't see you if you are nearby, but they will react to sound. Grab the ammo on the left, and get ready to face your first Licker. Proceed through to the corridor at the far west end of the 2F - and make sure you have the Shotgun (Leon) or the Grenade Launcher (Claire) and some health items handy. There is nothing else here of interest apart from some lockers with some ammo inside. Head north-west, up the stairs to the 2F locker, where you can open the locker with the Locker Code provided earlier (there are Shotgun Shells or Flame Rounds inside, depending on who you are playing as) and able to use the Round Handle to stop the steam blocking the way into the Shower Room. This can down a zombie in a blast or two, but we'd recommend saving it for emergencies and more powerful enemies, especially as you can sprint past most zombies, or take them down with the masses of Handgun ammo lying around. Head into the Safety Deposit Room and use the Weapons Locker Keycard at the end to get your hands on the Shotgun (as Leon) or Grenade Launcher (as Claire). When ready, head west into the corridor outside the Safety Deposit Room and West Office. Where to find the C4 Detonator Battery and how to use the Battery Remember this, as we'll be headed in the direction of that locker right now. This is for the 3F West Storage Room - but as suggested, it's missing a battery.Įlsewhere in this room there is a Green Herb, various ammo, and a hint at a locker code on the wall - CAD. Examine it, turning it around and pressing the button prompt, to change it to the Detonator (No Battery). Select it, then dispose, to ditch it from your inventory. Note at this point, you should be told you can safely dispose of the Cutting Tool now it's been fully used, as indicated by the small tick. ![]() When you reach the Operations Room again, you can now enter the door to the south by using the Cutting Tool, letting you explore a new room. Go along the 1F, retracting your steps from earlier through the Reception, sprinting down the corridor that's now flooded with zombies. You have several new items - the Cutting Tool, Round Handle from the East Office and the Weapons Locker Key Card from the 2F Art Room - so it's worth going back to the West Wing. Watch on YouTube PS5/ Xbox Series X/S - Resident Evil 2 Remake/ Resident Evil 3 Remake analysis Where to find the C4 Detonator location
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